论文标题

以人为中心的远程植物学:通过基于VR的眼睛跟踪措施调查用户的性能和工作量

Human-centric telerobotics: investigating users' performance and workload via VR-based eye-tracking measures

论文作者

Nenna, Federica, Zanardi, Davide, Gamberini, Luciano

论文摘要

虚拟现实(VR)在机器人技术和远程运输行业中取得了发展,开辟了新的前景,作为一种新型的计算机方法,使人类与机器人互动。与更常规的基于按钮的远程运行相反,VR允许用户使用其物理运动在虚拟环境中驱动机器人系统。最新的VR设备还配备了集成的眼球跟踪,这构成了在线监视用户工作负载的非凡机会。但是,此类设备是相当近期的,到目前为止,在远程植物学研究中,人为因素一直被边缘化。因此,我们通过分析由24个参与者通过采摘任务来驱动VR中的模拟工业机器人生成的广泛行为数据来介绍这些方面。用户通过基于按钮和基于操作的控件以及低(单任务)和高(双任务)心理需求来驾驶机器人。我们收集了自我报告,性能和眼神跟踪数据。具体来说,我们询问我)VR的交互作用如何影响用户的性能和工作负载,以及对用户进行测试的ii)ii)各种眼睛参数在监视用户在整个任务过程中的警惕和工作量时的敏感性。使用基于动作的VR控件时,用户的性能更快,更准确,同时也显示出较低的心理工作负载。在眼睛参数中,学生的大小是工作量的最有弹性指标,因为它与自我报告高度相关,并且不受VR用户体力的影响。因此,我们的结果为VR中的人类机器人相互作用带来了新的以人为中心的概述,并系统地证明了VR设备在远程植物学环境中监测人为因素的潜力。

Virtual Reality (VR) is gaining ground in the robotics and teleoperation industry, opening new prospects as a novel computerized methodology to make humans interact with robots. In contrast with more conventional button-based teleoperations, VR allows users to use their physical movements to drive robotic systems in the virtual environment. The latest VR devices are also equipped with integrated eye-tracking, which constitutes an exceptional opportunity for monitoring users' workload online. However, such devices are fairly recent, and human factors have been consistently marginalized so far in telerobotics research. We thus covered these aspects by analyzing extensive behavioral data generated by 24 participants driving a simulated industrial robot in VR through a pick-and-place task. Users drove the robot via button-based and action-based controls and under low (single-task) and high (dual-task) mental demands. We collected self-reports, performance and eye-tracking data. Specifically, we asked i) how the interactive features of VR affect users' performance and workload, and additionally tested ii) the sensibility of diverse eye parameters in monitoring users' vigilance and workload throughout the task. Users performed faster and more accurately, while also showing a lower mental workload, when using an action-based VR control. Among the eye parameters, pupil size was the most resilient indicator of workload, as it was highly correlated with the self-reports and was not affected by the user's degree of physical motion in VR. Our results thus bring a fresh human-centric overview of human-robot interactions in VR, and systematically demonstrate the potential of VR devices for monitoring human factors in telerobotics contexts.

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