论文标题
为网络通信编码的乐高积木方法
A Lego-Brick Approach to Coding for Network Communication
论文作者
论文摘要
网络信息理论中几个问题的编码方案是从针对对称通道设计的点对点通道代码开始构建的。鉴于点对点代码满足与速率有关的某些属性,误差概率和解码序列的分布,对编码方案的性能的界限被得出并显示出可保持代码的其他属性。特别是,我们考虑了无损和有损的源编码,SLEPIAN-WOLD编码,Wyner-Ziv编码,Berger-Tung编码,多重描述编码,不对称通道编码,Gelfand-Pinsker编码,用于多个访问频道的编码,Marton编码,用于广播频道的Marton编码以及用于云广播访问网络的编码。我们表明,只要构成点对点通道代码是最佳的,编码方案就可以实现这些问题的最著名内部边界。这将使人们能够利用商业现成的代码在网络上实际实施的代码实施中,以进行点对点对称频道。仿真结果证明了与这些问题的现有实用解决方案相比,所提出的编码方案的增益。
Coding schemes for several problems in network information theory are constructed starting from point-to-point channel codes that are designed for symmetric channels. Given that the point-to-point codes satisfy certain properties pertaining to the rate, the error probability, and the distribution of decoded sequences, bounds on the performance of the coding schemes are derived and shown to hold irrespective of other properties of the codes. In particular, we consider the problems of lossless and lossy source coding, Slepian-Wolf coding, Wyner-Ziv coding, Berger-Tung coding, multiple description coding, asymmetric channel coding, Gelfand-Pinsker coding, coding for multiple access channels, Marton coding for broadcast channels, and coding for cloud radio access networks (C-RAN's). We show that the coding schemes can achieve the best known inner bounds for these problems, provided that the constituent point-to-point channel codes are rate-optimal. This would allow one to leverage commercial off-the-shelf codes for point-to-point symmetric channels in the practical implementation of codes over networks. Simulation results demonstrate the gain of the proposed coding schemes compared to existing practical solutions to these problems.