论文标题
avatargo:插头和播放VR的自我avatars
AvatarGo: Plug and Play self-avatars for VR
论文作者
论文摘要
在VR应用程序中使用自avatars可以增强存在和实施例,从而带来更好的用户体验。在协作VR中,它还促进了非语言交流。当前,可以通过廉价跟踪器跟踪一些身体部位,然后应用IK方法来使角色动画。但是,跟踪器和头像关节之间的对应关系通常是固定的临时临时,足以使化身动画,但在用户的身体姿势和阿凡达之间会引起明显的不匹配。在本文中,我们提出了一个快速易于设置的系统,以计算每个用户唯一的唯一偏移值,从而改善了头像运动。我们的用户研究表明,当使用精确的偏移而不是固定偏移量时,实体感会显着增加。我们还允许用户看到半透明的阿凡达与他们的真实身体覆盖,以客观地评估我们的技术的化身运动质量。
The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track a few body parts with cheap trackers and then apply IK methods to animate a character. However, the correspondence between trackers and avatar joints is typically fixed ad-hoc, which is enough to animate the avatar, but causes noticeable mismatches between the user's body pose and the avatar. In this paper we present a fast and easy to set up system to compute exact offset values, unique for each user, which leads to improvements in avatar movement. Our user study shows that the Sense of Embodiment increased significantly when using exact offsets as opposed to fixed ones. We also allowed the users to see a semitransparent avatar overlaid with their real body to objectively evaluate the quality of the avatar movement with our technique.