论文标题
在增强现实中,视线控制的透明视觉
Gaze-Vergence-Controlled See-Through Vision in Augmented Reality
论文作者
论文摘要
增强现实(AR)透明视觉是一个有趣的研究主题,因为它使用户能够通过墙壁看到并查看被阻塞的对象。大多数现有研究的重点是透明视觉的视觉效果,而相互作用方法的研究较少。但是,我们认为,使用常见的互动方式,例如,空中点击和语音,可能不是控制透明视觉的最佳方法。这是因为当我们想浏览某些东西时,它与我们的目光深度/狂热有关,因此应由眼睛自然控制。遵循这个想法,本文提出了一种新颖的凝视佛教控制(GVC)AR中的透明视觉技术。由于需要凝视深度,因此我们使用两个红外摄像机和相应的算法构建了一个凝视跟踪模块,然后将其组装到Microsoft Hololens 2中,以实现凝视深度估计。然后,我们提出了两种不同的GVC模式,以供透明视力拟合不同的情况。广泛的实验结果表明,我们的凝视深度估计是有效而准确的。通过与常规互动方式进行比较,我们的GVC技术在效率方面也很出色,用户更喜欢。最后,我们介绍了凝视控制的透明视觉的四个示例应用。
Augmented Reality (AR) see-through vision is an interesting research topic since it enables users to see through a wall and see the occluded objects. Most existing research focuses on the visual effects of see-through vision, while the interaction method is less studied. However, we argue that using common interaction modalities, e.g., midair click and speech, may not be the optimal way to control see-through vision. This is because when we want to see through something, it is physically related to our gaze depth/vergence and thus should be naturally controlled by the eyes. Following this idea, this paper proposes a novel gaze-vergence-controlled (GVC) see-through vision technique in AR. Since gaze depth is needed, we build a gaze tracking module with two infrared cameras and the corresponding algorithm and assemble it into the Microsoft HoloLens 2 to achieve gaze depth estimation. We then propose two different GVC modes for see-through vision to fit different scenarios. Extensive experimental results demonstrate that our gaze depth estimation is efficient and accurate. By comparing with conventional interaction modalities, our GVC techniques are also shown to be superior in terms of efficiency and more preferred by users. Finally, we present four example applications of gaze-vergence-controlled see-through vision.