论文标题
使用在线众包优化角色动画
Optimizing Character Animations using Online Crowdsourcing
论文作者
论文摘要
本文提出了一种新颖的方法,用于探索身体上正确和互动的多样性和表现力。使用众包将用户参与与动画开发过程相结合的方法,以消除对数据驱动的库的需求,同时解决美学限制。不使用预录制数据的角色动画解决方案的核心挑战是,它们受到特定动作的约束或不自然且不合时宜(与现实生活中的运动相比)。角色运动对人类的感知非常主观(可以轻松地识别有简单动作(例如步行或攀爬)的潜在的不自然或奇怪的模式)。我们提出了一种方法,该方法利用众包减少了生成的角色动画中的这些不可思议的文物。众包动画是一种罕见的做法,因为让多个人并行在单个动画上工作的复杂性。本文介绍了基于Web的分析和动画解决方案。它允许用户在线方便地优化和评估复杂的角色动画机制。本文的上下文引入了一个简单的动画系统,该系统集成到基于Web的解决方案(JavaScript/HTML5)中。由于Web浏览器通常在计算机上可用,因此从任何位置(易于维护和共享)在任何平台上都易于使用所提供的应用程序。我们的系统结合了网页的表达能力,可与完整的互动(基于物理)的动画解决方案可视化内容,其中包括丰富的库。
This paper presents a novel approach for exploring diverse and expressive motions that are physically correct and interactive. The approach combining user participation in with the animation development process using crowdsourcing to remove the need for data-driven libraries while address aesthetic limitations. A core challenge for character animation solutions that do not use pre-recorded data is they are constrained to specific actions or appear unnatural and out of place (compared to real-life movements). Character movements are very subjective to human perception (easily identify underlying unnatural or strange patterns with simple actions, such as walking or climbing). We present an approach that leverage's crowdsourcing to reduce these uncanny artifacts within generated character animations. Crowdsourcing animations is an uncommon practice due to the complexities of having multiple people working in parallel on a single animation. A web-based solution for analysis and animation is presented in this paper. It allows users to optimize and evaluate complicated character animation mechanism conveniently on-line. The context of this paper introduces a simple animation system, which is integrated into a web-based solution (JavaScript/HTML5). Since Web browser are commonly available on computers, the presented application is easy to use on any platform from any location (easy to maintain and share). Our system combines the expressive power of web pages for visualising content on-the-fly with a fully fledged interactive (physics-based) animation solution that includes a rich set of libraries.