论文标题
Ganimator:来自单个序列的神经运动合成
GANimator: Neural Motion Synthesis from a Single Sequence
论文作者
论文摘要
我们提出了Ganimator,这是一种生成模型,该模型学会从单个短运动序列中综合新运动。 Ganimator产生的动作类似于原始运动的核心元素,同时综合了新颖和多样化的运动。现有的数据驱动的运动合成技术需要一个大型运动数据集,其中包含所需的特定骨骼结构。相比之下,Ganimator仅需要对单个运动序列进行训练,从而实现各种骨骼结构的新运动合成,例如,双子体,四倍体,十六进制等。我们的框架包含一系列生成和对抗性神经网络,每个网络都负责以特定的帧速率产生动作。该框架逐渐学会从随机噪声中综合运动,从而跨不同级别的细节对生成的运动内容进行层次控制。我们显示了许多应用程序,包括人群模拟,键框编辑,样式传输和交互式控制,它们都从单个输入序列中学习。本文的代码和数据在https://peizhuoli.github.io/ganimator上。
We present GANimator, a generative model that learns to synthesize novel motions from a single, short motion sequence. GANimator generates motions that resemble the core elements of the original motion, while simultaneously synthesizing novel and diverse movements. Existing data-driven techniques for motion synthesis require a large motion dataset which contains the desired and specific skeletal structure. By contrast, GANimator only requires training on a single motion sequence, enabling novel motion synthesis for a variety of skeletal structures e.g., bipeds, quadropeds, hexapeds, and more. Our framework contains a series of generative and adversarial neural networks, each responsible for generating motions in a specific frame rate. The framework progressively learns to synthesize motion from random noise, enabling hierarchical control over the generated motion content across varying levels of detail. We show a number of applications, including crowd simulation, key-frame editing, style transfer, and interactive control, which all learn from a single input sequence. Code and data for this paper are at https://peizhuoli.github.io/ganimator.