论文标题

人类主题游戏实验中的特征模式选择

Eigen mode selection in human subject game experiment

论文作者

Wang, Zhijian, Yao, Qinmei, Wang, Yijia

论文摘要

在某些真实的游戏系统中,特征模式选择应该是一个实际问题,因为这是建筑物,桥梁或分子的动态行为的实际问题,因为理论上的数学相似性。但是,在真实游戏中尚不知道它的现实和准确性。我们设计了一个5策略游戏,在复制器动力学理论中,预计存在两个特征模式。此外,在行为游戏理论中,该游戏可以预测模式选择应取决于游戏参数。我们通过控制参数来进行人类主题游戏实验。数据证实,模式存在以及模式选择的预测得到了显着支持。这一发现表明,就像古典游戏理论中的平衡选择概念一样,特征模式选择是游戏动力学理论中的一个问题。

Eigen mode selection ought to be a practical issue in some real game systems, as it is a practical issue in the dynamics behaviour of a building, bridge, or molecular, because of the mathematical similarity in theory. However, its reality and accuracy have not been known in real games. We design a 5-strategy game which, in the replicator dynamics theory, is predicted to exist two eigen modes. Further, in behaviour game theory, the game is predicted that the mode selection should depends on the game parameter. We conduct human subject game experiments by controlling the parameter. The data confirm that, the predictions on the mode existence as well as the mode selection are significantly supported. This finding suggests that, like the equilibrium selection concept in classical game theory, eigen mode selection is an issue in game dynamics theory.

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