论文标题

野外的步态识别,具有密集的3D表示和基准

Gait Recognition in the Wild with Dense 3D Representations and A Benchmark

论文作者

Zheng, Jinkai, Liu, Xinchen, Liu, Wu, He, Lingxiao, Yan, Chenggang, Mei, Tao

论文摘要

在受约束的场景中,现有的步态识别研究以2D表示,例如人体的轮廓或骨骼。但是,人类在不受约束的3D空间中生活和行走,因此将3D人体投射到2D平面上将丢弃许多关键信息,例如观点,形状和动态,以供步态识别。因此,本文旨在探索野外步态识别的密集3D表示,这是一个实用但被忽视的问题。特别是,我们提出了一个新颖的框架,以探索人体的3D皮肤多人线性(SMPL)模型,以识别步态识别,名为Smplgait。我们的框架具有两个精心设计的分支,其中一个从Silhouettes提取外观特征,另一个从3D SMPL模型中学习了3D观点和形状的知识。此外,由于缺乏合适的数据集,我们构建了第一个基于3D表示的步态识别数据集,名为GAIT3D。它包含4,000名受试者和超过25,000个序列,从39台摄像机中提取的室内场景中提取。更重要的是,它提供了从视频帧中恢复的3D SMPL模型,这些模型可以提供密集的3D信息,观点和动态。基于GAIT3D,我们将我们的方法与现有的步态识别方法进行了全面比较,这反映了我们的框架的出色性能以及3D表示的潜力在野外进行步态识别。代码和数据集可在https://gait3d.github.io上找到。

Existing studies for gait recognition are dominated by 2D representations like the silhouette or skeleton of the human body in constrained scenes. However, humans live and walk in the unconstrained 3D space, so projecting the 3D human body onto the 2D plane will discard a lot of crucial information like the viewpoint, shape, and dynamics for gait recognition. Therefore, this paper aims to explore dense 3D representations for gait recognition in the wild, which is a practical yet neglected problem. In particular, we propose a novel framework to explore the 3D Skinned Multi-Person Linear (SMPL) model of the human body for gait recognition, named SMPLGait. Our framework has two elaborately-designed branches of which one extracts appearance features from silhouettes, the other learns knowledge of 3D viewpoints and shapes from the 3D SMPL model. In addition, due to the lack of suitable datasets, we build the first large-scale 3D representation-based gait recognition dataset, named Gait3D. It contains 4,000 subjects and over 25,000 sequences extracted from 39 cameras in an unconstrained indoor scene. More importantly, it provides 3D SMPL models recovered from video frames which can provide dense 3D information of body shape, viewpoint, and dynamics. Based on Gait3D, we comprehensively compare our method with existing gait recognition approaches, which reflects the superior performance of our framework and the potential of 3D representations for gait recognition in the wild. The code and dataset are available at https://gait3d.github.io.

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