论文标题

DareFightingIce竞赛:格斗游戏声音设计和AI比赛

DareFightingICE Competition: A Fighting Game Sound Design and AI Competition

论文作者

Khan, Ibrahim, Van Nguyen, Thai, Dai, Xincheng, Thawonmas, Ruck

论文摘要

本文在2022年的IEEE游戏会议(COG)上提出了一项新的比赛,称为Darefightinginge比赛。比赛有两个曲目:声音设计轨道和AI轨道。该竞赛的游戏平台也称为格斗游戏平台Darefightinging。 DareFightingIce是一种声音设计的战斗版本,在COG的比赛中以前一直使用直到2021年的比赛,以促进格斗游戏中的人工智能(AI)研究。在声音设计轨道中,鉴于DareFightingIce作为样本的默认声音设计,参与者竞争了最佳的声音设计,我们将声音设计定义为一组声音效果,并结合了实现其定时控制算法的源代码。要求AI轨道的参与者开发其AI算法,该算法控制角色仅作为输入(Blind AI)与对手作战;我们将提供一个深度学习的盲人AI。还描述了我们最大程度地提高这两个轨道之间的协同作用的手段。这项比赛为视觉受损的玩家提供了有效的声音设计,游戏社区中的一个小组大多被忽略了。据我们所知,DareFightinginging竞赛是COG内外的首次此类竞赛。

This paper presents a new competition -- at the 2022 IEEE Conference on Games (CoG) -- called DareFightingICE Competition. The competition has two tracks: a sound design track and an AI track. The game platform for this competition is also called DareFightingICE, a fighting game platform. DareFightingICE is a sound-design-enhanced version of FightingICE, used earlier in a competition at CoG until 2021 to promote artificial intelligence (AI) research in fighting games. In the sound design track, participants compete for the best sound design, given the default sound design of DareFightingICE as a sample, where we define a sound design as a set of sound effects combined with the source code that implements their timing-control algorithm. Participants of the AI track are asked to develop their AI algorithm that controls a character given only sound as the input (blind AI) to fight against their opponent; a sample deep-learning blind AI will be provided by us. Our means to maximize the synergy between the two tracks are also described. This competition serves to come up with effective sound designs for visually impaired players, a group in the gaming community which has been mostly ignored. To the best of our knowledge, DareFightingICE Competition is the first of its kind within and outside of CoG.

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