论文标题
使用传感器数据和机器学习来检测视频游戏玩家的倦怠
Detecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning
论文作者
论文摘要
当前的电子竞技研究缺乏用于适当的游戏练习和性能分析的工具。大多数先前的工作仅依靠游戏中的数据来为玩家提供更好的表现。但是,游戏中的机制和趋势经常通过新的补丁进行更改,从而限制了仅在游戏内日志上训练的模型的寿命。在本文中,我们提出了基于传感器数据分析的方法,以预测玩家是否会赢得未来的相遇。传感器数据是在英雄联盟视频游戏中的22场比赛中从10名参与者中收集的。我们已经训练了机器学习模型,包括变压器和封闭式复发单元,以预测玩家将来是否在固定的时间后赢得了遭遇。预测Horizon Transformer神经网络体系结构的预测10秒钟达到ROC AUC得分0.706。该模型进一步发展为检测器,能够预测玩家将在88.3%的案例中失去10秒内的相遇,而精度为73.5%。这可以用作玩家的倦怠或疲劳探测器,建议玩家撤退。我们还研究了哪些生理特征会影响赢得或失去下一次游戏中的机会的机会。
Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and trends are frequently changed by new patches limiting the lifespan of the models trained exclusively on the in-game logs. In this article, we propose the methods based on the sensor data analysis for predicting whether a player will win the future encounter. The sensor data were collected from 10 participants in 22 matches in League of Legends video game. We have trained machine learning models including Transformer and Gated Recurrent Unit to predict whether the player wins the encounter taking place after some fixed time in the future. For 10 seconds forecasting horizon Transformer neural network architecture achieves ROC AUC score 0.706. This model is further developed into the detector capable of predicting that a player will lose the encounter occurring in 10 seconds in 88.3% of cases with 73.5% accuracy. This might be used as a players' burnout or fatigue detector, advising players to retreat. We have also investigated which physiological features affect the chance to win or lose the next in-game encounter.