论文标题
在非原子充血游戏中,部分利他主义比完全自私的比较差
Partial Altruism is Worse than Complete Selfishness in Nonatomic Congestion Games
论文作者
论文摘要
我们试图理解人类与机器之间基础设施规模相互作用的基本数学,尤其是当机器的预期目的是影响和优化人类行为时。为此,本文调查了当非原子网络拥塞游戏中可能出现的最严重的拥塞,当时交通的一小部分完全是利他的(例如,仁慈的自动驾驶汽车),其余的是完全自私的(例如,人类通勤者)。在这种情况下,我们研究了利他主义在变态指数方面的最严重的伤害,或者是由于存在利他的交通而导致的最严重的平衡拥塞成本,相对于拥塞成本,如果所有交通都是自私的。我们对具有凸潜伏期函数的一系列串联网络拥塞游戏的变态指数的紧密结合,并显示三个事实:首先,当一半的交通量完全是利他时,利他主义的危害将最大化,这是极度利用的,但是当利用量的急性降低时,我们会遇到急性,而急性却在自然而然地降临时。网络延迟功能。最后,我们表明,对于任何无利他的流量,利他主义的危害都超过了与全能交通相关的无政府状态的价格:从某种意义上说,部分利他主义比完全自私的差。
We seek to understand the fundamental mathematics governing infrastructure-scale interactions between humans and machines, particularly when the machines' intended purpose is to influence and optimize the behavior of the humans. To that end, this paper investigates the worst-case congestion that can arise in nonatomic network congestion games when a fraction of the traffic is completely altruistic (e.g., benevolent self-driving cars) and the remainder is completely selfish (e.g., human commuters). We study the worst-case harm of altruism in such scenarios in terms of the perversity index, or the worst-case equilibrium congestion cost resulting from the presence of altruistic traffic, relative to the congestion cost which would result if all traffic were selfish. We derive a tight bound on the perversity index for the class of series-parallel network congestion games with convex latency functions, and show three facts: First, the harm of altruism is maximized when exactly half of the traffic is altruistic, but it gracefully vanishes when the fraction of altruistic traffic approaches either 0 or 1. Second, we show that the harm of altruism is linearly increasing in a natural measure of the "steepness" of network latency functions. Finally, we show that for any nontrivial fraction of altruistic traffic, the harm of altruism exceeds the price of anarchy associated with all-selfish traffic: in a sense, partial altruism is worse than complete selfishness.