论文标题

跳跃:姿势序列的关节提高采样方法

JUMPS: Joints Upsampling Method for Pose Sequences

论文作者

Mourot, Lucas, Clerc, François Le, Thébault, Cédric, Hellier, Pierre

论文摘要

人姿势估计是一项低级任务,有用的遗迹,人类的行动识别和场景庞大。它还为合成字符的动画提供了有希望的观点。对于所有这些应用,尤其是后者,估计许多关节的位置是可改善绩效和现实主义的。为此,Wepropose是一种称为跳跃的新方法,用于增加2D姿势估计中的关节数并恢复被遮挡的关节。我们认为这是解决问题的第一个尝试。我们建立在结合了良好的对抗网络(GAN)和编码器的深层生成模型的基础上。 Thegan了解了高分辨率人脉的分布,编码器映射了输入低分辨率测序的潜在空间。通过计算litentermentation获得indpainting,其由GAN发电机解码可在输入处最佳地匹配关节位置。使用我们的方法对2DPOSE序列进行后处理提供了更丰富的角色运动。我们在实验上表明,其他关节的邻穴精度平均与原始姿势估计值相对应。

Human Pose Estimation is a low-level task useful forsurveillance, human action recognition, and scene understandingat large. It also offers promising perspectives for the animationof synthetic characters. For all these applications, and especiallythe latter, estimating the positions of many joints is desirablefor improved performance and realism. To this purpose, wepropose a novel method called JUMPS for increasing the numberof joints in 2D pose estimates and recovering occluded ormissing joints. We believe this is the first attempt to addressthe issue. We build on a deep generative model that combines aGenerative Adversarial Network (GAN) and an encoder. TheGAN learns the distribution of high-resolution human posesequences, the encoder maps the input low-resolution sequencesto its latent space. Inpainting is obtained by computing the latentrepresentation whose decoding by the GAN generator optimallymatches the joints locations at the input. Post-processing a 2Dpose sequence using our method provides a richer representationof the character motion. We show experimentally that thelocalization accuracy of the additional joints is on average onpar with the original pose estimates.

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